7.11.07

Are U an Online Learner?

Are you ready as an online learner? Check it out by answering YES or NO to the questions belows.
  • are you familiar with the use of browser and search engine?
  • do you able to understand URL configuration, locate web site, navigate through hyperlinks, and evaluate web content?
  • do you able to download and install plug-ins to view multimedia files?
  • do you able using asynchronous and synchronous communication tools such as e-mail, millist, chat, etc.?
  • are you familiar with HTML editors and web-based publishing tools and scripting language?
  • do you able to upload HTML files to a designated website and link the files appropriately?
  • are you familiar with media creation tools such as MS Power point, Adobe Photoshop, etc. ?
  • do you able to convert files created to a web-based format?
  • do you have collaborative learning skills?
  • do you have social learning skills?
  • do you have dialogic skills?
  • do you have reflective learning skills?
  • do you aware of your learning style?
  • do you have ability and desire to plan and regulate your own learning process (self directed learning?

Those are the pre-requisite of online learner. If 75% of your answer is YES, then you are ready to learn in virtual learning environments. don't force yourself if 75% of your answer is NO.

:)

Good Luck.

2.11.07

Blended Learning; A Model for Instruction

Introduction Library instruction methodologies are evolving with the changing nature of the educational process. Students now have demands and expectations: the ability to work when they want, to choose how and what they want to learn and when they want to learn it. Changing student demographics – distant learners, part-time registrants, working parents, lifelong learners – are creating a demand for information at their time and place of convenience. Technology is providing the possibilities and opportunities for revolutionizing the way people learn and how information is presented to them. In most instances students learn from an instructor-led approach. In a traditional classroom setting, they have access to expertise, questions and discussion, are exposed to the energy of social interaction, and have the opportunity to learn from others. Other students prefer an individualized or less structured environment. They need self-paced learning in a less disruptive setting and time to absorb, privately reflect, and study content. Educators are now faced with the challenges of integrating traditional and emerging teaching formats while balancing students’ varied learning styles. It is in the educators’ best interests to provide as many opportunities as possible for the learner to achieve goals, absorb content and learn new skills. We need to rethink our current teaching practices and presentation models and improve the quality and diversity of the students’ educational experiences. Both corporate and educational institutes are now looking to a combination of traditional face-to-face training integrated with technology - a concept defined as blended learning. Although this may seem like a relatively new term, the idea has been around for some time. How many of us went through school attending classes and then reading a textbook? Today’s technologies provide choices. Blended learning can involve any union of delivery mechanisms – conventional lecture in a face-to-face setting, self-study workbooks, web modules, CD-ROM, teleconferencing, asynchronous online courses, satellite course broadcast. Background These developments and this kind of thinking have changed the way we are providing library instruction to undergraduate students at the Haskayne School of Business at the University of Calgary. The Business Library serves approximately 3000 on-campus students as well as distance programs and corporate courses. Blended model instruction was designed for a marketing class, a human resources course and a Management Essentials program (a mini-MBA for executives). “Foundations of Marketing” is a mandatory class for all business students. The major assignment is a group project in which students are expected to create a marketing plan for a local entrepreneur in the private or non-profit sector in the city of Calgary. This includes examining the company; gaining knowledge of the trends, growth and value of the industry; identifying key marketing issues; clearly defining the required marketing mix (product/price/plan/promotion); and, promotion alternatives. The final report is the production of a detailed marketing plan which can ideally be implemented by the company as a result of recommendations. Past businesses have included: natural pet food store, tea room, audiology laboratory, women’s theatre group, a university drama dept., alternative uses of the City’s main sports stadium, entertainment coupon book marketing, a triathlon equipment store. Needless to say, the chosen businesses are not mainstream; resources not easily available on each topic. For our blended project, a total of 300 students were divided into 5 classes with groups of 4 students each preparing a separate report. In a 4th year human resources class “Lifelong Learning and Career Assessment” 30 undergraduates were required to individually prepare a paper on a variety of career paths, information related industry trends and overview, skill sets for specific occupations and best practices in the work environment. The Management Essentials program, a 4 month mini-MBA for corporate executives, required all participants to examine a process, conduct a feasibility analysis or undertake a strategic assessment of their organization. As these students were not familiar with library resources, neither print nor electronic, it was a challenge to determine how to ensure they had enough knowledge to complete their projects. Traditionally, the Business Library is allocated one hour of instruction time to present resources specific to the company or topic the students have been assigned. Focus of the instruction is a demonstration of relevant full text databases which the students use to locate industry background, trends and forecasts and an explanation of where to find marketing or career ideas for similar businesses and competitors. Information is provided on how to find statistics and demographics as well as a demonstration on how to “properly” search the web and evaluate findings. In addition to the electronic products, discussion on reference books and other useful monographs is presented and basic information on how to search the online catalogue is also reviewed. What we found, however, was that when the time came to actually conduct research and write the paper, students had difficulties remembering library tools, the access points and appropriate search strategies. We decided to augment the traditional instruction methods by incorporating options in the blended learning model and adopted a web-based online tutorial as instruction enhancement for the marketing, human resources and the Management Essentials programs. Software Development Dreamweaver authoring software was used to create the online tutorials for each specific course and company. This software allows for ease of tutorial construction, off-site availability at any time, direct access to electronic resources and consistency in information presentation. It provides flexibility for font color, and images; ability to add class discussion points and searching tip notes; easy updates as new resources are discovered; seamless links to other web resources; and, most importantly, easy web authoring. (Slide 1) The tutorial consisted of introductory notes, learning objectives and separate sections for specific subject areas of each course – marketing, statistics, search engines, helpful reference and circulating books, and bibliographic citations styles. Direct connections in the tutorial were provided from both on and off-campus to a variety of full text databases and useful authoritative web sites. (Slide 2). It listed appropriate subject headings and terms pertinent to the specific business as similarly discussed in the in-class presentations. The tutorial was added to the Business Library web page as a direct connection access point by students anytime they wanted to use it for the full term of the course. (Slide 3) In addition, it should be noted that the University of Calgary recently migrated from WebCT to Blackboard as a course development tool for e-learning efforts. Blackboard enables customized online course management. Students in each course are expected to check the Blackboard course page each day for announcements, class notes, course documentation and messages posted by faculty. For us, it offered another point of access to the online tutorial. For wider exposure, the tutorial was also posted on Blackboard for the full term of the course. (Slide 4) Lessons Learned From the positive usage comments and the high percentage of students who preferred a combination of instruction methodologies, it is clear that tutorials enhanced the classroom instruction and that the blended model assisted students in their work. Several issues need to be addressed to further improve the service: - The online tutorial clearly needs to be demonstrated in the class following the library instruction presentation - A chat line or discussion module should be added to the online tutorial to facilitate questions and answers related to specific projects throughout the term - Addition of search tips and help screens should be considered - More reminders on the use the tutorial as well as lists of new resources added throughout the term should be incorporated on the Blackboard pages checked daily by students - An electronic version of the survey should be incorporated to easily access data and track student responses - A study of the assignment grades from students who did and did not use the library resources and tutorial as well as implementation of pre-and post-test studies, could further prove the effectiveness of delivery methods A majority of the Management Essentials students had been out of university for a number of years. They suggested that lack of computer literacy and unfamiliarity with electronic databases and web sites were a problem with using the tutorial. A basic introductory module and more detailed information on the tutorial could assist the students. Conclusion Technology has provided the impetus to explore teaching strategies, create an integrated learning experience and move the blended learning concept along a continuum of best practice. Any model of blended learning should maximize learning opportunities; whatever is prepared must be relevant, not just an “add-on”. Regardless of which formats are combined, instructors need to understand the strengths of each style and recognize how different learners learn. In the case of the Business Library, the limited survey results indicated that we are on the right track. A majority of students preferred the tutorial for research assistance “at their leisure”; others found it suited their learning styles better. Our experiment with blended learning yielded a training package that with revisions and enhancements should continue to strengthen our information literacy program.

e-Learning in Hgiher Education

Why is e-learning important for HE? A student who is learning in a way that uses information and communication technologies (ICTs) is using e-learning. These interactive technologies support many different types of capability: internet access to digital versions of materials unavailable locally internet access to search, and transactional services interactive diagnostic or adaptive tutorials interactive educational games remote control access to local physical devices personalised information and guidance for learning support simulations or models of scientific systems communications tools for collaboration with other students and teachers tools for creativity and design virtual reality environments for development and manipulation data analysis, modelling or organisation tools and applications electronic devices to assist disabled learners For each of these, there is a learning application that could be exploited within HE. Each one encompasses a wide range of different types of interaction – internet access to services, for example, includes news services, blogs, online auctions, self-testing sites, etc. Moreover, the list above could be extended further by considering combinations of applications. Imagine, for example, a remotely controlled observatory webcam embedded in an online conference environment for astronomy students; or a computer-aided design device embedded in a role-play environment for students of urban planning. The range and scale of possible applications of new technologies in HE is almost beyond imagining because, while we try to cope with what is possible now, another technological application is becoming available that will extend those possibilities even further. Everything in this chapter will need updating again when 3G mobile phones begin to have an impact on our behaviour. Never mind; we keep the focus on principles and try to maintain our equanimity in the face of these potentially seismic changes. E-learning is defined for our purpose here as the use of any of the new technologies or applications in the service of learning or learner support. It is important because e-learning can make a significant difference: to how learners learn, how quickly they master a skill, how easy it is to study; and, equally important, how much they enjoy learning. Such a complex set of technologies will make different kinds of impact on the experience of learning: cultural – students are comfortable with e-learning methods, as they are similar to the forms of information search and communications methods they use in other parts of their lives intellectual – interactive technology offers a new mode of engagement with ideas via both material and social interactivity online social - the reduction in social difference afforded by online networking fits with the idea that students should take greater responsibility for their own learning practical – e-learning offers the ability to manage quality at scale, and share resources across networks; its greater flexibility of provision in time and place makes it good for widening participation There is also a financial impact. Networks and access to online materials offer an alternative to place-based education which reduces the requirement for expensive buildings, and the costs of delivery of distance learning materials. However, learners still need people support, so the expected financial gains are usually overwhelmed by the investment costs of a new system and the cost of learning how to do it. We cannot yet build the case for e-learning on cost reduction arguments – we are better placed to argue for investment to improve value than to save costs. Changing HE towards the use of e-learning E-learning could be a highly disruptive technology for education - if we allow it to be. We should do, because it serves the very paradigm shift that educators have been arguing for throughout the last century. Whatever their original discipline, the most eminent writers on learning have emphasised the importance of active learning. The choice of language may vary ~ Dewey’s inquiry-based education, Piaget’s constructivism, Vygotsky’s social constructivism, Bruner’s discovery learning, Pask’s conversation theory, Schank’s problem-based learning, Marton’s deep learning, Lave’s socio-cultural learning ~ but the shared essence is the recognition that learning concerns what the learner is doing, rather than what the teacher is doing, and the promotion of active learning in a social context should be the focus of our design of the teaching-learning process. It is especially the social situatedness of learning, in the Vygotskyan tradition, that is the focus of David McConnell’s chapter in this book. If the organisation of teaching and learning in HE were driven by the insights of these scholars, then e-learning would have been embraced rapidly as the means to deliver active learning. But change in HE requires a subtler understanding of the forces at work, and here Lewis Elton is a valuable guide. In his analysis of strategies for innovation and change in higher education (Elton 1999), he draws a distinction between hierarchical and cybernetic models of governance, which have contrasting approaches to change, the former being top-down, the latter relying on a network structure that allows the opportunity for bottom-up as well. Achieving the right balance between the two enables innovation to be embraced within a model of change management: "New ways of learning … require new forms of institutional management" [Ibid, p219] so if universities are to rethink their methods of teaching, they need a management structure that is capable of supporting innovation: "The process of change must be initiated from both ‘bottom up’ and ‘top down’, with the bottom having the knowledge and the top the power… The top must use its power, not overtly and directly, but to facilitate the work from the bottom and to provide conditions under which it can prosper" [Ibid, p215] A top down management structure is inimical to successful innovation precisely because management does not have the knowledge necessary. A similar point is made in a collection of articles in a recent Demos publication on the process of reform in the public services in general. Here the ‘mechanistic state’ is contrasted with the ‘adaptive state’ [Demos, 2004]. Again, the point is made that if we try to innovate through command and control methods, the innovative idea weakens as it travels down the hierarchy and confronts the local system knowledge it is failing to use in its process of reform. In an adaptive, or cybernetic structure, the model is not a unidirectional graph, but a network, with multiple two-way links between all nodes, even if there is a hierarchical organisational structure. These local dialogues allow localised versions of the innovation to spread downwards, customised versions to spread sideways to peer groups, and generalised versions to travel upwards to managers and leaders. We need systems capable of continuously reconfiguring themselves to create new sources of public value. This means interactively linking the different layer and functions of governance, not searching for a static blueprint that predefines their relative weight. (Bentley and Wilsdon, 2003:16) Another source for this kind of analysis is the literature on knowledge management, which draws our attention to the importance of continual innovation, if an organisation is to remain competitive. Senge’s analysis derives from a systems approach, and concludes that the organisation must be ‘continually expanding its capacity to create its future ... "adaptive learning" must be joined by "generative learning" - learning that enhances our capacity to create’ (Senge, 1993: 14). The quote captures the twin tasks of both generating new knowledge, and monitoring existing activities, to ensure adaptive change in response to the external environment. Similarly, Nonaka made the link between knowledge creation and competition in his seminal paper on organisational knowledge, and his model draws attention to the relationship between individual learning and organisational learning (Nonaka 1994). Organisational knowledge creation is seen as a continual dynamic process of conversion between tacit (experiential) and explicit (articulated) knowledge, iterating between the different levels of the individual, the group and the organisation. Again, the network, rather than the directed graph, is the optimal model for innovation, and the dialogic process between individuals and groups at different levels of description of the organisation, is very similar to the principles embodied within the Conversational Framework for learning (Laurillard, 2002, 215ff). Interestingly, Higher Education already fosters an excellent model for innovation and progression through a cybernetic/adaptive model of change. The academic research community has perfected a process that fosters the creation and development of knowledge, and that is so effective that its basic characteristics are common to all disciplines. I think it is fair to say that all academic disciplines share a fundamental set of requirements for high quality and rigorous research. The academic professional as researcher is: fully trained through an apprenticeship program, giving them access to competence and personal engagement with the skills of scholarship in their field; highly knowledgeable in some specialist area; licensed to practice as both practitioner and mentor to others in the field; building on the work of others in their field whenever they begin new work; conducting practical work using the agreed-upon protocols and standards of evidence of their field; working in collaborative teams of respected peers; seeking new insights and ways of rethinking their field; and disseminating findings for peer review and use by others. In the context of research, academics measure up well to the idea of ‘the reflective practitioner’ (Schön, 1983) working within a ‘community of practice’ (Wenger, 1999). The progress of innovation is rapid and effective. Now run through the above list again and consider whether the academic professional as teacher possesses those characteristics in relation to the field of the pedagogy of their subject. None of them, typically, apply. Not even number 2, since academics are rarely specialists in the pedagogy of the subject, beyond a simple reliance on expert knowledge. If there is to be innovation and change in university teaching—as the new technology requires, as the knowledge economy requires, and as students demand—someone has to take responsibility for it. Who should that be, other than the university academic community? Private providers are ready to try – despite the near-universal failure of ‘e-university’ organisations since the dot.com boom, the private sector is innovative and inventive and will eventually discover how to turn degree-level education into a profitable business. The demand can only increase. The knowledge economy needs employees who are intellectually confident, capable of taking the initiative in information-acquisition, -handling and -generation, and able to take responsibility for their personal development of knowledge and skills. The generation and acquisition of new knowledge is widespread and rapid in a maturing knowledge economy. Students being educated to cope with it must not be sheltered from the processes of knowledge development. We are in danger of doing that if we allow universities to separate research from teaching as a way of coping with the crises of funding and the professionalism of academics. Knowledge creation is not confined to universities, and graduates will be taking part in the generation and communication of both expert and practitioner knowledge as an inevitable part of their professional life. A university education capable of equipping students for the 21st century must pay close attention to the skills of scholarship - keeping abreast of existing knowledge, rigorous argument, and evaluation of evidence - no matter what the discipline. All academics, therefore, need to cover the full range of professional skills of both research and teaching. They will differ in proportion, of course, but there is no easy exit from the responsibility of every university to offer its students access to expert teaching informed by current research, to give them the capabilities they need for their own professional lives. University teaching must aspire to a realignment of research and teaching and to teaching methods that support students in the generic skills of scholarship, not the mere acquisition of knowledge. Forward to the past: universities have to manage on the large scale the same values, aspirations and modus operandi they used for a privileged elite. We might expect to conclude, from the previous discussion, that the most productive form of system redesign for innovation in pedagogic style in HE would be to return to the undirected collegial networks of earlier decades, before top-down management took hold. The technology itself serves that shift because it creates the means by which multiple networks can co-exist, inter-operate, and self-generate. But technology does not yet adapt to major change in a seamless, incremental way. The technological changes we exploit on the grand scale demand giant upheavals in the physical and organisational infrastructure. The motorcar prompted incremental changes from lanes and carriageways to tarmac roads, but it also demanded the complex centralised infrastructure of motorways and licensing laws. ICT is making many incremental changes to local ways of working, but it also requires the pooling of resources to create shared networks, and agreed technical standards to enable those networks to interoperate. These changes do not happen without planning and coordination. The change towards e-learning creates the peculiar challenge that it needs both the network-style ‘cybernetic systems’ approach to innovation, and the top-down, ‘command and control’ approach to shared infrastructure and standardisation. We could position e-learning, therefore, as the means by which universities and academics manage the difficult trick of making the learner’s interaction with the academic feel like a personalised learning experience, focused on their needs and aspirations, developing their skills and knowledge to the high level universities always aspired to, while doing this on the large scale. E-learning enables academics and students to communicate through networks of communities of practice in the cybernetic approach that makes change and innovation an inherent property of the system. At the same time, we need a way of creating the common infrastructure of agreed standards of interoperability that enable, and do not frustrate innovation. Technological change and the learning experience The information revolution is sometimes compared with the Gutenberg revolution, when the printing press harnessed a mass delivery system to the medium of the written word. It is a good parallel to draw for the impact of the Internet, but it undervalues the other key feature of the interactive computer - its ability to adapt. The simple fact that it can adapt its behaviour according to a person’s input means that we can engage with knowledge through this medium in a radically different way. A better analogy than the printing press, to give a sense of the power of this revolution, is the invention of writing. When our society had to represent its accumulated wisdom through oral communication alone, the process of accretion of communal knowledge was necessarily slow. Writing gave us the means to record our knowledge, reflect on it, re-articulate it, and hence critique it. The means by which the individual was able to engage with the ideas of the society became radically different as we developed a written culture. When a text is available in written form, it becomes easier to cope with more information, to compare one part with another, to re-read, re-analyse, reorganise and retrieve. All these aspects of ‘knowledge management’ became feasible in a way that had not been possible when knowledge could only be remembered. The earliest surviving text - the Rosetta Stone - shows that ‘information management’ was an important benefit of the medium, recording the resources available, allowing a tally to be kept, enabling better management of the way the society operated. The nature of the medium has a critical impact on the way we engage with the knowledge being mediated. The oral medium has the strength of having a greater emotional impact on us which enables action through motivation; the written medium has the strength of enabling a more analytical approach to action. As we create and generate knowledge and information we naturally use different media, depending on the nature of the content and the objective we want to achieve. It is impossible, for example, to use a verbatim transcript of a lively lecture for a print version. The spoken word written down usually reads badly. Medium and message are interdependent; there is an internal relation between them. What does the new medium of the interactive computer do that is so significantly different from the earlier media? The written medium had a transformational effect on an oral culture because it enabled the representation, analysis and reworking of information and ideas. These are clues we can use. The interactive computer provides a means for representing information and ideas not simply as words and pictures, but as structured systems. A program is an information processing system, which embodies a working model with which the user can interact – not just analysing and reworking, but testing and challenging. This is true even of the familiar word processing program. It does not just record the words, as a typewriter does; it also has information about the words - how many there are, how they are arranged, what shape the letters are. Because of that it can offer options which enable the user to input changes to the system and see the resulting output. We can experiment with layout, font, structure, in ways that are not possible with a typewriter, and are excessively time-consuming with pen and paper. So the adaptive nature of an interactive computer enables enhanced action because it holds a working model with which we can interact to produce an improved output. Graphics programs, and presentation authoring tools, all work on the same principle. A spreadsheet holds a different kind of working model. It holds not just data but also ways of calculating with the data to represent different behaviours of a system. A common application is for modelling cash flow for a business. The user can determine the initial data about costs and pricing, for example, and the spreadsheet calculates the profit. By changing the prices, the user can experiment with the effects on profits. The cash flow model embodies an assumption about the effect of prices on sales - for example, that they will fall if the price goes above a certain limit. But the user can also change that assumption, by changing the formulae the spreadsheet uses for calculating profits. So there are two ways in which the user can engage with this model of the cash flow system: by changing the inputs to the model, and by changing the model. The adaptive nature of the medium offers a creative environment in which the user can inspect, critique, re-version, customise, re-create, design, create, and articulate a model of the world, wholly different from the kind of model that can be created through the written word. These two examples illustrate the power of the interactive computer to do a lot more than simply provide access to information. It makes the processing of that information possible, so that the interaction becomes a knowledge-building exercise. Yet the excitement about information technology has been focused much more on the access than on the processing it offers. And the technology developments so far have reflected that. The focus has been on the presentation of information to the user, not on tools for the user to manipulate information. The sequence of technological change in interactive technologies has been a historical accident, driven by curiosity, the market, luck, politics – never by the needs of learners. Learning technologies have been developing haphazardly, and a little too rapidly for those of us who wish to turn them to advantage in learning. This becomes apparent if we compare these technological developments with the historical development of other key technologies for education. Table 1 shows some of the main developments in information, communication, and delivery technologies over the last three decades, and against each one proposes a functional equivalent from the historic media and delivery technologies. The story begins with interactive computers because the move away from batch processing brought computing to non-programmers. The user had access to a new medium which responded immediately to the information they put in. As a medium for information processing, it was radically different from the much more attenuated relationship between reading and writing, thus creating a new kind of medium for engaging with ideas. Attempting to construct these equivalences is instructive in itself. It is difficult to represent the importance of computer-mediated conferencing, for example, as there is really no clear historical equivalent to enabling large group discussion across huge distances. Table 1 does not cover the full range of new technology forms, but succeeds, nonetheless, in illustrating the extraordinary capabilities of the technologies we are now struggling to exploit. We have to be aware of the impact this fecund inventiveness is having on our intellectual life. The chronological sequence of discoveries obeys no user requirements analysis of learners’ needs – electronic inventions are created by engineers and computer scientists working in a spirit of enthusiastic co-operation, debugged in the crucible of intensive peer-review (Naughton, 1999) - but the sequence matters. It is an accident of the history of technology, for example, that the glorious presentational media of sound, film and television became available for mass access, in the form of multimedia, so soon after the advent of the interactive computer. It meant that this medium, potentially as important as writing, has been unable to develop as a medium for design and creativity. We must be aware that this historical accident affects the user’s engagement with the new technology. Whereas most people can write, very few people can create something with ICT. There is no real equivalent of pens and pencils. The focus of new technology development has been on exploiting its multimedia capabilities to give access to presentational media – the equivalents of books, libraries, bookshops, broadcasting, films, television, etc, rather than on the technologies for individual creativity like pens, pencils, and notebooks. Because we can write as well as read, there is the opportunity for ideas to build, to be questioned, critiqued, re-used, re-purposed, re-combined, for all of us to take part in a collaborative creative process. For most of us, our creative re-working that utilises new technology is confined to the use of word processing and email systems – the medium of writing made more convenient and with better delivery options. We use the internet to access information, just as we use books, newspapers and television. But most of us do not use it, yet, to design, or create, or take part in a collaborative creative process that mirrors the traditions of writing. The office applications of word processing and email have simply enhanced the medium of writing, rather than opened up a new kind of medium for intellectual activity. The closest we have come to the equivalent of pens and pencils, the tools that enabled all of us to contribute to the written medium, is authoring tools such as ‘Hypercard’, which allowed the user to create their own associations between texts and diagrams in the form of hyperlinks, thereby building their own information environment with no knowledge of programming necessary. It was meant to open up the world of personal computing to non-programmers. Sadly it failed, because almost immediately the Web arrived, and with it the world of web pages and browsers. It was another historical accident of technology development that was immensely successful at extending even further the salience of the written medium, but gave no opportunity for us to explore how we might ourselves engage as contributors within the new interactive medium. Bill Atkinson’s HyperCard gave us creativity, the ability to create the links ourselves, not merely follow the links created for us, and to experiment with some primitive forms of interactivity. More recent authoring tools, which offer ‘blogging’ opportunities for individuals to create their own weblogs (linking their own commentary to others’ web-based material), mark the beginning of a more successful form of personal creative activity. However, as a form of personal mass publishing, they still make the written word predominant, not the interactive transaction. We have not fully exploited the medium of conferencing-mediated conferencing as a transformational medium for education, in part, I suspect, because it has no historical equivalent. Scholars have always travelled to debate and confer. The commercial pressure to develop highly attractive and usable networked collaborative systems, of the kind that David McConnell discusses in his chapter, has not been sufficient. Perhaps the new fear of travel in the business world will change this, and education will be able to benefit Technological change can affect the learning experience in profound ways, but the direction of change depends more on the historical accident of the chronological sequence of technological invention, and the drivers of business needs and opportunities. The interactive computer offers the potential for a new kind of personal capability as powerful as the change wrought on human understanding by the advent of writing. It could transform the learning experience in much more exciting ways than simply providing access to information and written communications. If we could harness the new technology to the needs of training and education, we would be focussing more on enhancing the personal capacity of learners, and driving technological development in that direction. That is what we consider in the next section. E-learning in university teaching E-learning has been used very effectively in university teaching for enhancing the traditional forms of teaching and administration. Students on many courses in many universities now find they have web access to the lecture notes and selected digital resources in support of their study, they have personalised web environments in which they can join discussion forums with their class or group, and this new kind of access gives them much greater flexibility of study. Part time students can more easily access the course and this in turn supports the objectives of wider participation, removing the traditional barriers to HE study. David McConnell’s chapter emphasises the importance of network technologies for enabling both campus and distant students to learn through social interaction and collaboration. Just as the historical inventions of the printing press, the postal service, and libraries opened up access to and participation in the medium of the written word, these technologies are opening up HE through its reliance on this form of access to ideas. E-learning could do more. The interactive computer could be used to give students an alternative to writing as a form of active participation in knowledge-building. It can model real-world systems and transactions, and can therefore create an environment in which learners can explore, manipulate, and experiment. The features of the digital environment are fully controlled by the program so that it can be designed to offer as much or as little freedom to the learner as is appropriate to their level of mastery. A simple example is a mathematical model of a well-researched system, such as population dynamics in biology, or unemployment fluctuations in economics. An interactive simulation enables students to explore how the model behaves according to the way they change parameters. The teacher can set challenging problems, such as finding the combination of changes in inflation and exchange rate that produces a sudden rise in unemployment. Students can inspect and experiment, build and test hypotheses, and generate a rich sense of how this model behaves, i.e. how this economic theory works. The teacher could extend this further, as they become more knowledgeable, by noting that the model fails to account for a recent set of data, for example, and offer a variation in the model which students must then further investigate and interpret in real-world terms. The nature of the intellectual activities they practise through this interactive medium is importantly different from the process of reading, critiquing, interpreting and articulating that is typical of their work in the written medium. It does not replace it, but it certainly increases their capability in understanding and critiquing an existing theory. Any system that can be modelled in this way, in any mathematically-based discipline, is open to interactive investigation of this kind. In the humanities, there are other kinds of possibility: a design and editing program, for example, enables students to explore the effects of music on audience interpretation of a film scene, with the goal of producing a combination that generates a specific effect when tested with the target audience; students of art could investigate the principles of composition of paintings and collages, with the goal of using them to illustrate how certain visual effects are produced; drama students could investigate the effects of the timing of pauses in a monologue with the goal of ‘directing’ a given speech to produce their chosen interpretation. In the social sciences, a role play model of human transactions can assign roles, tasks, and information to different groups or individuals, and process their decisions to simulate, say, political negotiations; students of child psychology could use a video display and editing program to practise their interpretation of video-recorded behaviours, with the goal of presenting their own evidence of a particular interpretation of a child’s behaviour. There is no discipline of academic study whose students would not benefit from this kind of intimate engagement with the concepts, interpretations, and theories of their field. It does not displace their work on the written word, but it does empower their engagement with it. A learner who has experimented with ways of manipulating a Picasso collage approaches an academic discussion of cubism with a much deeper sense of how it works as visual representation, than they do when they have only read an expert’s thesis. They must do both, because they must learn the much more efficient forms of articulation of an idea that the written word offers. But the written word does not answer their questions – an interactive program can answer how it would look if the guitar section were not inverted… The interactive medium challenges, excites, and empowers the inquisitive learner who wishes to take some responsibility for what they know and how they come to know it. Embedded within a networked collaborative system, for learners to discuss and debate their creations, ideas, and discoveries, we would have a truly powerful learning medium. Why are we not doing more to achieve this? Concluding points Lewis Elton’s work touches this argument throughout his career – from his concern with student evaluation, to the role of computer assisted learning, to the importance of staff development, to the role of institutional change, and overall, in his tireless advocacy, on the international stage, of the needs of the learner. My personal sense of the value of Lewis’s vision for education technology is illustrated perfectly when I remember the first piece of work I did for him, as a newly appointed assistant on his project ‘Computers in the Undergraduate Science Curriculum’. His idea was to give students an interactive simulation in which they could investigate the behaviour of an object in free fall with air resistance, and use this to decide the point at which a parachutist jumping under enemy fire should open his parachute in order to minimise his time in the air without crashing to the ground. We worked with a very primitive interactive graphics display to give students the opportunity to experiment with velocity-time and distance-time graphs, to see how the different types of motion, free fall and with parachute, behaved. They were then shown the real-time plot of the parachutist falling, on a distance-time graph, and had to estimate, using their knowledge of the model, when to interrupt the fall and open the parachute. I learned my first lesson of interactive design here: if the wrong answer is more interesting than the right answer, that is the one they will work to produce - the splat of a crashed parachutist, or his destruction by firing, was evidently much more rewarding than the gentle cruise safely to earth. But the form of the interactivity was engaging and challenging, and focused the students’ attention on the key parameters and their meaning in a very direct way. That was in 1974. Thirty years later, despite the fabulous advance of the technology, there are surprisingly few real-time interactive simulation-games in education that challenge students in a similar way. This was an application of the interactive computer that fully exploited its potential to change the way learners engage with their subject. Lewis was a genuine pioneer and visionary in this field, as in so many others. For the educational innovator, who seriously wishes to improve the quality of education and the learning experience, it is imperative that we create an education system that is clear about its values and sets its aims and ambitions high, and that is capable of rapid adaptation to its technological, as well as its social, cultural and political environment. The argument developed over this chapter suggests that we can do this if we exert some influence over the way in which e-learning is used in universities, and direct its power overtly towards the needs of learners. Change in universities is an aspect of their organisation, and again, the opportunities of the new learning technologies, including all their capabilities for information processing, communications, mass participation, design, and creativity, support the kind of system structure that would enable change to be organic and progressive – adaptive rather than mechanistic. References BENTLEY, T. and WILSDON, J., 2003, The Adaptive State (London: Demos). ELTON, LEWIS, 1999, New ways of learning in higher education: Managing the Change, Tertiary Education and Management 5, 207 – 225, LAURILLARD, DIANA, 2002, Rethinking University Teaching: A Conversational Framework for the Effective Use of Learning Technologies (2nd edition) (London: RoutledgeFalmer). NAUGHTON, JOHN, 1999, A Brief History of the Future (London: Weidenfeld and Nicolson). NONAKA, I., 1994, A dynamic theory of organizational knowledge creation, Organization Science, 5 (1) SCHÖN, D. A., 1983, The Reflective Practitioner: How Professionals Think in Action (New York: Basic Books). SENGE, P. M., 1993, The Fifth Discipline: The Art & Practice of The Learning Organization (London: Century Business). WENGER, ETIENNE, 1999, Communities of Practice: Learning, Meaning, and Identity, (Boston: Cambridge University Press).

11.10.07

Distance Education

Distance education, or distance learning, is a field of education that focuses on the pedagogy/andragogy, technology, and instructional systems design that aim to deliver education to students who are not physically "on site". Rather than attending courses in person, teachers and students may communicate at times of their own choosing by exchanging printed or electronic media, or through technology that allows them to communicate in real time. Distance education courses that require a physical on-site presence for any reason including the taking of examinations is considered to be a hybrid or blended course or program. Types of distance education courses:

- Correspondence conducted through regular mail - Internet conducted either synchronously or asynchronously - Telecourse/Broadcast where content is delivered via radio or television - CD-ROM where the student interacts with computer content stored on a CD-ROM - PocketPC/Mobile Learning where the student accesses course content stored on a mobile device or through a wireless server

Origins of Distance Education

Modern distance education has been practiced at least since Isaac Pitman taught shorthand in Great Britain via correspondence in the 1840s.[1] Since “the development of the postal service in the 19th century. Commercial correspondence colleges provided distance education to students across the country.” Computers and the Internet have only made distance learning easier, just as it has for many other day-to-day tasks. [2]

The University of London was the first university to offer distance learning degrees, establishing its External Programme in 1858.[3] Another pioneering institution was the University of South Africa, which has been offering Correspondence Education courses since 1946. The largest distance education university in the United Kingdom is the Open University founded 1969. In Germany the FernUniversität in Hagen was founded 1974. There are now many similar institutions around the world, often with the name Open University (in English or in the local language), and these are listed below.

There are many private and public, non-profit and for-profit institutions offering courses and degree programs through distance education. Levels of accreditation vary; some institutions offering distance education in the United States have received little outside oversight, and some may be fraudulent diploma mills. In many other jurisdictions, an institution may not use the term "University" without accreditation and authorisation, normally by the national government.

In the twentieth century, radio, television, and the Internet have all been used to further distance education. Methods

In Distance Education, students may not be required to be present in a classroom, but that also may be a question of option. As for an electronic classroom or Virtual Learning Environment, it may or not be a part of a distance education set up. Electronic classrooms can be both on campus, and off campus. We would call such institutions as using a 'flexible' delivery mode. Distance Education may also use all forms of technology, from print to the computer. This range will include radio, television, audio video conferencing, computer aided instruction, e-learning/on-line learning et al. (E-learning/online-learning are largely synonymous). A distinction is also made between open learning and distance learning. To clarify our thinking we can say that 'open' education is the system in which the student is free to choose the time and place, but distance education is a teaching methodology used when the student and teacher are separated by time and place. Thus it follows that not all open-learning institutions use distance education and not all organizations that use distance education are open learning institutions. Indeed there are many cases in which students are in traditional classrooms, connected via a video-conferencing link to a teacher in a distant classroom. This method is typical in geographically dispersed institutions. Conversely, the term virtual university is sometimes used to describe an open-learning institution that uses the Internet to create an imaginary university environment, in which the students, faculty, and staff can communicate and share information at any time, regardless of location.

Distance Education has traversed four to five 'generations' of technology in its history. These are print, audio/video broadcasting, audio/video teleconferencing, computer aided instruction, e-learning/ online-learning, computer broadcasting/webcasting etc. Yet the radio remains a very viable form, especially in the developing nations, because of its reach. In India the FM Channel is very popular and is being used by universities, to broadcast educational programs of variety on areas such as teacher education, rural development, programs in agriculture for farmers, science education, creative writing, mass communication, in addition to traditional courses in liberal arts, science and business administration. The increasing popularity of the iPod, PDAs and Smart Phone has provided an additional medium for the distribution of distance education content, and some professors now allow students to listen or even watch video of a course as a Podcast [4]. Some colleges have been working with the U.S. military to distribute entire course content on a PDA to deployed personnel. [5]

Some educational institutions are integrating distance and on-campus students in college courses. Some courses allow distance students to watch on-campus class meetings live via online streaming video, and display real-time comments from distance students on an online chat board displayed during the lecture, making it possible for real-time discussion between on and off-campus students. In at least one instance, an online course has been run entirely in a 3D virtual world through the popular online community Second Life [6]. This approach has also been used in conjunction with on-campus class meetings, making the separation between distance and on-campus students increasingly insignificant.

In short then, though a range of technology presupposes a distance education 'inventory' it is technological appropriateness and connectivity, such as computer, or for that matter electrical connectivity that should be considered, when we think of the world as a whole, while fitting in technological applications to distance education. Delivery systems

Older models of distance education utilized regular mail to send written material, videos, audiotapes, and CD-ROMs or other media storage format (e.g. SD card or CompactFlash cards) to the student and to turn in the exercises. Today's distance education course makes use of E-mail, the Web, and video conferencing over broadband network connections for both wired physical locations and wireless mobile learning. In some countries, the material is supplemented by television and radio programming. To compete with the conventional sector, course material must be of very high quality and completeness, and will use modern technologies such as educational animation.

Some schools, such as George Brown College, use a hybrid delivery model, where the course curriculum is delivered via CD-ROM and DVD and all other support resources are provided in on-line in a real-time environment. This approach provides students with instant access to tutorial support, counselling, on-line exams, etc., while utilizing the high storage capacity and quick access provided by portable multimedia storage devices such as CD-ROMs and DVDs. Full time or part-time study is possible, but most students choose part-time study. Research study is possible as well. Distance education is offered at all levels, but is most frequently an option for university-level studies. A form of educational program which is similar to this but which requires some amount of presence during the year is a low-residency program. Distance education programs are sometimes called correspondence courses, an older term that originated in nineteenth-century vocational education programs that were conducted through postal mail. This term has been largely replaced by distance education, and expanded to encompass more sophisticated technologies and delivery methods. The first subject taught by correspondence was the Pitman Shorthand, a tool of stenography. Primary and secondary education programs were also widely available by correspondence, usually for children living in remote areas. Testing and evaluation

Distance education has had trouble since its conception with the testing of material. The delivery is fairly straightforward, which makes sure it is available to the student and he or she can read it at their leisure. The problem arises when the student is required to complete assignments and testing. Whether quizzes, tests, or examinations; Online courses have had difficulty controlling cheating because of the lack of teacher control. In a classroom situation the teacher can monitor students and visually uphold a level of integrity consistent with the institutions reputation. With distance education the student can be removed from supervision completely. Some schools, such the University of Maryland University College and the Open University in the UK, address integrity issues concerning testing by requiring students to take examinations in a proctored setting.[7]

Assignments have adapted by becoming larger, longer, and more thorough so as to test for knowledge by forcing the student to research the subject and prove they have done the work. Quizzes are a popular form of testing knowledge and many courses go by the honor system regarding cheating. Even if the student is checking questions in the textbook or online, there may be an enforced time limit or the quiz may be worth so little in the overall mark that it becomes inconsequential. Exams and bigger tests are harder to regulate. Obviously the mark-oriented students cannot be trusted with their own marks. In smaller tests a professor may employ another computer program to keep all other programs from running on the computer reducing the possibility of help from the Internet.

Used in combination with invigilators, a pre-arranged supervisor trusted with over-looking big tests and examinations may be used to increase security. Many Midterms and Final examinations are held at a common location so that professors can supervise directly. Many of these examinations are still on the computer in which case the same program blocking software can be used. When the Internet became a popular medium for distance education many websites were founded offering secure exam software and packages to help professors manage their students more effectively. References: ^ Moore, Michael G.; Greg Kearsley (2005). Distance Education: A Systems View, Second, Belmont, CA: Wadsworth. ISBN 0-534-50688-7. ^ Gold, L & Maitland, C (1999). What's the difference? A review of contemporary research on the effectiveness of distance learning in higher education. [Electronic version.] Washington, DC: NEA. ^ "Key Facts", University of London External Programme Website [1] ^ iTunes U, Retrieved February 9, 2007 ^ Defense Activity For Non-Traditional Education Support, DANTES Retrieved February 27, 2007 ^ Education in a Virtual World, Harvard University Extension School, Retrieved February 9, 2007

What is Instructional Multimedia

We shoudl answer the question of what is multimedia prior to answer what is instructional multimedia? Multimedia is the use of computers to present text, graphics, video, animation, and sound in an integrated way. Long touted as the future revolution in computing, multimedia applications were, until the mid-90s, uncommon due to the expensive hardware required. With increases in performance and decreases in price, however, multimedia is now commonplace. Nearly all PCs are capable of displaying video, though the resolution available depends on the power of the computer's video adapter and CPU. [http://www.webopedia.com/TERM/m/multimedia.html] While, A multimedia instructional message is a presentation consisting of words and pictures that is designed to foster meaningful learning. Thus, there are two parts to the definition: (a) the presentation contains words and pictures, and (b) the presentation is designed to foster meaningful learning” (Mayer 2003: 128) According to me, instructional multimedia is the harmonious combination of two or more media such as text, graphics, animation, video, and sounds in an integrated way using computer technology to addressed instructional goals. The simplest instructional multimedia is slide presentation using MS Power Point for example or using ather application such as dream weaver, authorware, etc. Instructional media also can be designed as a medium for independent learning. It means instructional media can be learned by students any time any where. Types of multimedia can be categorizd into six categories, i.e. (1) tutorials; (2) drills and practices; (3) games; (4) simulations; (5) encyclopedia; and (6) hybrid.